Web 2.0:
What it is ?
Web 2.0 is the term originally coined by O'Reilly Media
in 2004 for the second generation of Internet-based
services that emphasize online collaboration and sharing
among users such as:
1) Social Networking Sites
2) Wikis: A Wiki is a Web site that allows the visitors
themselves to easily add, remove, and otherwise edit and
change s ome available content, sometimes without the
need for registration. This ease of interaction and
operation makes a wiki an effective tool for
collaborative authoring.
3) Communication Tools
4) Folksonomies: A Folksonomy is an Internet-based
information retrieval methodology consisting of
collaboratively generated, open-ended labels that categorize content such as Web pages, online
photographs, and Web links. A Folksonomy is most notably contrasted from a taxonomy in that the authors of the labeling system are often the main users (and sometimes
originators) of the content to which the labels are
applied. The labels are commonly known as tags and the
labeling process is called tagging.
The process of Folksonomic tagging is intended to make a
body of information increasingly easier
to search, discover, and navigate over time. A
well-developed Folksonomy is ideally accessible as a shared vocabulary
that is both originated by, and familiar to its primary
users. Two widely cited examples of websites using Folksonomic tagging are Flickr and Del.icio.us.
Key principles & characteristics of Web 2.0
applications:
1)
The Web as a platform
2)
Data as the driving force
3)
Network effects created by an architecture of
participation
4) Innovation in assembly of systems and sites composed by pulling together features from distributed, independent
developers (a kind of "open source" development)
5)
Lightweight business models enabled by content and
service syndication
6)
The end of the software adoption cycle ("the perpetual
beta")
7)
Software above the level of a single device, leveraging
the power of The Long Tail.
Earlier users of the phrase "Web 2.0" employed it as a
synonym for "Semantic Web," and indeed, the two concepts
complement each other. The combination of
social-networking systems such as FOAF and XFN with the
development of tag-based Folksonomies, delivered through
Blogs and Wikis, sets up a basis for a semantic-web
environment.
As used by its proponents, the phrase "Web 2.0" refers
to one or more of the following:
1)
The transition of web-sites from isolated information
silos to sources of content and functionality, thus
becoming computing platforms serving web applications to
end-users
2)
A social phenomenon embracing an approach to generating
and distributing Web content itself, characterized by
open communication, decentralization of authority,
freedom to share and re-use, and "the market as a
conversation"
3)
A more organized and categorized content, with a far
more developed deep - linking web architecture than
hitherto-fore.
4)
A shift in economic value of the Web, possibly surpassing that of the dot com boom of the late 1990s.
5)
A marketing - term used to differentiate new web - based
firms from those of the dot-com boom, which (due to the
bust) subsequently appeared discredited
6)
The resurgence of excitement around the implications of
innovative web-applications and services that gained a
lot of momentum around mid-2005
Tim O'Reilly gave examples in his description of his
"four plus one" levels in the hierarchy of Web 2.0-ness:
1)
Level-3 applications, the most "Web 2.0", which could only exist on the Internet, deriving their power from
the human connections and network effects Web 2.0 makes
possible, and growing in effectiveness the more people
use them. O'Reilly gives as examples: eBay, craigslist, Wikipedia, del.icio.us, Skype, dodgeball, and Adsense.
2)
Level-2 applications, which can operate offline but
which gain advantages from going online. O'Reilly cited Flickr, which benefits from its shared photo - database
and from its community- generated tag database.
3)
Level-1 applications, also available offline but which gain f eatures online. O'Reilly pointed to Writely (since
10 October 2006: Google Docs & Spreadsheets, offering
group - editing capability online) and iTunes (because of
its music-store portion).
4)
Level-0 applications would work as well offline.
O'Reilly gave the examples of MapQuest, Yahoo! Local,
and Google Maps. Mapping applications using contributions from users to advantage can rank as level
2.
5)
Non-web applications like email, instant-messaging
clients and the telephone.
Examples of Web 2.0 (other than those cited by O'Reilly)
include digg, Shoutwire, last.fm, and Technorati.
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